CAIR is trying to force major console companies, including Microsoft (X Box) and Sony (PlayStation) and Valve not to host or digitally distribute the soon-to-be-released video game “Six Days in Fallujah,” developed by Highwire Games and published by Victura.
TRT World Six Days in Fallujah is described as “a first-person tactical military shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians who fought Al Qaeda during the toughest urban battle since 1968.”
But CAIR describes the game as an “Arab murder simulator” that glorifies violence that took the lives of over 800 Iraqi civilians, justifies the illegal invasion of Iraq and reinforces Islamophobic narratives. (Naturally, CAIR doesn’t give a crap about all the American Marines and Soldiers who were also killed there trying to free the city from Al-Qaeda)
The six-minute-long preview (video below) released on Tuesday, which includes testimonials from military personnel who participated in the battle in real life alternates with gameplay depicting scenarios from the campaign.
“Games by their very nature allow people to inhabit another person’s subjectivity and empathize with their perspective,” said Dr Romana Ramzan, Producer at No Code Studio.
Six Days is said to feature groundbreaking technology developed by Highwire called “Procedural Architecture,” which re-shapes the entire battlefield each time the game is played, assembling entire buildings and city blocks procedurally.
Marketing from the game’s website claims that its creators interviewed over 100 Marines, soldiers and Iraqi civilians to recreate “real-life scenarios” played through the eyes of real people that narrate what transpired during the battle.
Perhaps most revealing is one of the aims the game’s developers endeavour to pursue: to teach players empathy. But that empathy is selective, reserved for the plight of US Marines that players will be experiencing the game through. (As it should be)